package quest.eltnen;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.services.QuestService;
/**
* @author Artur, Majka, Pad
*/
public class _14023PlayingAroundAtTheTemple extends AbstractQuestHandler {
public _14023PlayingAroundAtTheTemple() {
super(14023);
}
@Override
public void register() {
qe.registerOnQuestCompleted(questId);
qe.registerOnLevelChanged(questId);
qe.registerQuestNpc(203965).addOnTalkEvent(questId);
qe.registerQuestNpc(203967).addOnTalkEvent(questId);
}
@Override
public boolean onDialogEvent(final QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
int dialogActionId = env.getDialogActionId();
int targetId = env.getTargetId();
if (qs == null) {
return false;
}
if (qs.getStatus() == QuestStatus.START) {
int var = qs.getQuestVarById(0);
switch (targetId) {
case 203965: // Castor
switch (dialogActionId) {
case QUEST_SELECT:
if (var == 0)
return sendQuestDialog(env, 1011);
return false;
case SETPRO1:
return defaultCloseDialog(env, 0, 1); // 1
}
break;
case 203967: // Axelion
switch (dialogActionId) {
case QUEST_SELECT:
if (var == 1)
return sendQuestDialog(env, 1352);
else if (var == 2)
return sendQuestDialog(env, 1693);
return false;
case CHECK_USER_HAS_QUEST_ITEM:
if (var == 2 && QuestService.collectItemCheck(env, true)) {
changeQuestStep(env, 2, 2, true);
return sendQuestDialog(env, 10000);
} else {
return sendQuestDialog(env, 10001);
}
case SETPRO2:
return defaultCloseDialog(env, 1, 2); // 2
}
break;
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
if (targetId == 203965) { // Castor
if (dialogActionId == USE_OBJECT)
return sendQuestDialog(env, 2034);
else if (dialogActionId == SET_SUCCEED)
return sendQuestDialog(env, 5);
else
return sendQuestEndDialog(env);
}
}
return false;
}
@Override
public void onQuestCompletedEvent(QuestEnv env) {
defaultOnQuestCompletedEvent(env, 14020);
}
@Override
public void onLevelChangedEvent(Player player) {
defaultOnLevelChangedEvent(player, 14020);
}
}