package quest.altgard;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.services.QuestService;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Ritsu, Majka
*/
public class _2252ChasingtheLegend extends AbstractQuestHandler {
private final static int questStartNpcId = 203646; // Sinood
private final static int questStep1NpcId = 700060; // Bones of Munishan (Npc)
private final static int questActionItemId = 182203235; // Bones of Munishan (Item)
private final static int questKillNpc1Id = 210634; // Minushan's Spirit
private final static int questKillNpc2Id = 210635; // Minushan Drakie. To check on retail if it is spawned also 210635
public _2252ChasingtheLegend() {
super(2252);
}
@Override
public void register() {
qe.registerQuestNpc(questStartNpcId).addOnQuestStart(questId); // Sinood
qe.registerQuestNpc(questStartNpcId).addOnTalkEvent(questId);
qe.registerQuestNpc(questStep1NpcId).addOnTalkEvent(questId); // Bone of Minusha
qe.registerQuestNpc(questKillNpc1Id).addOnKillEvent(questId); // Minushan's Spirit
qe.registerQuestNpc(questKillNpc2Id).addOnKillEvent(questId); // Minushan Drakie
}
@Override
public boolean onDialogEvent(QuestEnv env) {
final Player player = env.getPlayer();
int targetId = env.getTargetId();
QuestState qs = player.getQuestStateList().getQuestState(questId);
int dialogActionId = env.getDialogActionId();
if (qs == null || qs.isStartable()) {
if (targetId == questStartNpcId) {
if (dialogActionId == QUEST_SELECT) {
return sendQuestDialog(env, 1011);
} else if (dialogActionId == QUEST_ACCEPT_1) {
if (QuestService.startQuest(env)) {
giveQuestItem(env, questActionItemId, 1);
return sendQuestDialog(env, 1003);
}
} else {
return sendQuestStartDialog(env);
}
}
} else if (qs.getStatus() == QuestStatus.START) {
int var = qs.getQuestVarById(0);
if (targetId == questStartNpcId) {
switch (dialogActionId) {
case QUEST_SELECT:
if (var == 0) {
if (giveQuestItem(env, questActionItemId, 1)) { // Player hasn't action item; dialogue for a new chance
qs.setQuestVarById(0, 0);
return sendQuestDialog(env, 1693);
} else { // Dialogue for encouragement
return sendQuestDialog(env, 2034);
}
}
}
}
if (targetId == questStep1NpcId) {
switch (dialogActionId) {
case USE_OBJECT:
final Npc npc = (Npc) player.getTarget();
if (npc == null)
return false;
if (player.getKnownList().findObject(questKillNpc1Id) != null || player.getKnownList().findObject(questKillNpc1Id) != null)
return false;
if (var == 0 && checkItemExistence(env, questActionItemId, 1, true)) {
// Random spawn
int chance = 95; // Chance to spawn biggest reward mob
int spawnTime = 3; // 3 min of spawn
int questSpawnedNpcId = Rnd.chance() < chance ? questKillNpc1Id : questKillNpc2Id;
Npc questMob = (Npc) spawnTemporarily(questSpawnedNpcId, npc.getWorldMapInstance(), npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), spawnTime); // Minushan's Spirit or Minushan's Drakie
PacketSendUtility.broadcastMessage(questMob, 1100630, 500);
// TODO: set not usable icon to questStep1NpcId while mob is spawned, setting usable icon after mob is despawned
}
}
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
int var = qs.getQuestVarById(0);
switch (dialogActionId) {
case SELECT_QUEST_REWARD:
case SELECTED_QUEST_NOREWARD:
qs.setRewardGroup(var - 1);
return sendQuestEndDialog(env);
default:
return sendQuestDialog(env, 1352);
}
}
return false;
}
@Override
public boolean onKillEvent(QuestEnv env) {
Player player = env.getPlayer();
QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs == null || qs.getStatus() != QuestStatus.START) {
return false;
}
int var = qs.getQuestVarById(0);
if (var == 0) {
int targetId = env.getTargetId();
switch (targetId) {
case questKillNpc1Id: // Minushan's Spirit - Highest reward
qs.setStatus(QuestStatus.REWARD);
qs.setQuestVarById(0, 1);
updateQuestStatus(env);
return true;
case questKillNpc2Id: // Minushan Drakie - Lowest reward
qs.setStatus(QuestStatus.REWARD);
qs.setQuestVarById(0, 2);
updateQuestStatus(env);
return true;
}
}
return false;
}
}