package quest.abyss_entry;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
/**
* @author Hellboy, aion4Free
*/
public class _2946AbyssGeneralKnowledge extends AbstractQuestHandler {
public _2946AbyssGeneralKnowledge() {
super(2946);
}
@Override
public void register() {
qe.registerOnQuestCompleted(questId);
qe.registerQuestNpc(204075).addOnTalkEvent(questId);
qe.registerQuestNpc(204210).addOnTalkEvent(questId);
qe.registerQuestNpc(204211).addOnTalkEvent(questId);
qe.registerQuestNpc(204208).addOnTalkEvent(questId);
qe.registerQuestNpc(204053).addOnTalkEvent(questId);
}
@Override
public boolean onDialogEvent(QuestEnv env) {
final Player player = env.getPlayer();
final QuestState qs = player.getQuestStateList().getQuestState(questId);
if (qs == null)
return false;
int var = qs.getQuestVarById(0);
int targetId = 0;
if (env.getVisibleObject() instanceof Npc)
targetId = ((Npc) env.getVisibleObject()).getNpcId();
if (qs.getStatus() == QuestStatus.START) {
switch (targetId) {
case 204075:
switch (env.getDialogActionId()) {
case QUEST_SELECT:
if (var == 0)
return sendQuestDialog(env, 1011);
return false;
case SETPRO1:
return defaultCloseDialog(env, 0, 1); // 1
}
break;
case 204210:
switch (env.getDialogActionId()) {
case QUEST_SELECT:
if (var == 1)
return sendQuestDialog(env, 1352);
return false;
case SETPRO2:
return defaultCloseDialog(env, 1, 2); // 2
}
break;
case 204211:
switch (env.getDialogActionId()) {
case QUEST_SELECT:
if (var == 2)
return sendQuestDialog(env, 1693);
return false;
case SETPRO3:
return defaultCloseDialog(env, 2, 3); // 3
}
break;
case 204208:
switch (env.getDialogActionId()) {
case QUEST_SELECT:
if (var == 3)
return sendQuestDialog(env, 2034);
return false;
case SET_SUCCEED:
return defaultCloseDialog(env, 3, 3, true, false); // reward
}
break;
}
} else if (qs.getStatus() == QuestStatus.REWARD) {
if (targetId == 204053) {
if (env.getDialogActionId() == USE_OBJECT)
return sendQuestDialog(env, 10002);
else
return sendQuestEndDialog(env);
}
}
return false;
}
@Override
public void onQuestCompletedEvent(QuestEnv env) {
defaultOnQuestCompletedEvent(env, 2945);
}
}