package consolecommands;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_GM_SHOW_PLAYER_STATUS;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.chathandlers.ConsoleCommand;
import com.aionemu.gameserver.world.World;
/**
* @author Yeats
*/
public class Status extends ConsoleCommand {
public Status() {
super("status");
}
@Override
protected void execute(Player admin, String... params) {
Player target = null;
if (params.length > 0) {
target = World.getInstance().getPlayer(params[0]);
}
if (target == null && admin.getTarget() instanceof Player) {
target = (Player) admin.getTarget();
}
if (target != null) {
PacketSendUtility.sendPacket(admin, new SM_GM_SHOW_PLAYER_STATUS(target));
}
}
}