package consolecommands;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.utils.chathandlers.ConsoleCommand;
/**
* @author Yeats.
*/
public class Inventory extends ConsoleCommand {
public Inventory() {
super("inventory");
}
@Override
protected void execute(Player player, String... params) {
return;
/*
if (player.getTarget() instanceof Player) {
Player target = (Player) player.getTarget();
target.setCubeLimit();
target.setWarehouseLimit();
// items
Storage inventory = target.getInventory();
List<Item> allItems = new ArrayList<>();
if (inventory.getKinah() == 0) {
inventory.increaseKinah(0); // create an empty object with value 0
}
allItems.add(inventory.getKinahItem()); // always included even with 0 count, and first in the packet !
allItems.addAll(target.getEquipment().getEquippedItems());
allItems.addAll(inventory.getItems());
ListSplitter<Item> splitter = new ListSplitter<>(allItems, 10, true);
while (splitter.hasMore()) {
PacketSendUtility.sendPacket(player, new SM_GM_SHOW_PLAYER_SKILLS(splitter.isFirst(), splitter.getNext(), target));
}
PacketSendUtility.sendPacket(player, new SM_GM_SHOW_PLAYER_SKILLS(false, new ArrayList<>(), target));
}
*/
}
}