package ai;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.DialogPage;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Rolandas
*/
@AIName("housesign")
public class HouseSignAI extends GeneralNpcAI {
public HouseSignAI(Npc owner) {
super(owner);
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
DialogPage page = DialogPage.getByActionId(dialogActionId);
if (page == DialogPage.NULL)
return false;
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getOwner().getObjectId(), page.id()));
return true;
}
}