package ai;
import java.util.concurrent.Future;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* this ai handles (re-)spawns of random npc with the title "conquest offering"
*
* @author Yeats
*/
@AIName("conquest_offering_spawner")
public class ConquestOfferingSpawnerAI extends NpcAI {
private Future<?> respawnTask;
public ConquestOfferingSpawnerAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
spawnRandomNpc();
}
private void spawnRandomNpc() {
switch (getNpcId()) {
// Inggison
case 856150:
case 856156:
spawn(236307, 236335);
break;
case 856151:
case 856157:
spawn(236311, 236339);
break;
case 856152:
case 856158:
spawn(236315, 236343);
break;
case 856153:
case 856159:
spawn(236319, 236347);
break;
case 856154:
case 856160:
spawn(236323, 236351);
break;
case 856155:
case 856161:
spawn(236327, 236355);
break;
// Gelkmaros
case 856162:
case 856168:
spawn(236363, 236391);
break;
case 856163:
case 856169:
spawn(236367, 236395);
break;
case 856164:
case 856170:
spawn(236371, 236399);
break;
case 856165:
case 856171:
spawn(236375, 236403);
break;
case 856166:
case 856172:
spawn(236379, 236407);
break;
case 856167:
case 856173:
spawn(236383, 236411);
break;
}
}
// Ncsoft calls them "normal" and "party"
private void spawn(int startNormal, int startParty) {
int npcId;
// calculate what kind of npc will be spawned 'normal'(70%) and 'party' (30%)
if (Rnd.chance() < 70) {
// theres another kind of spawn called 'all'(30%)
if (Rnd.chance() < 30) {
npcId = getRndNpc(startNormal);
} else {
npcId = startNormal + Rnd.get(0, 3);
}
} else {
// theres another kind of spawn called 'all'(30%)
if (Rnd.chance() < 30) {
npcId = getRndNpc(startNormal);
} else {
npcId = startParty + Rnd.get(0, 3);
}
}
if (npcId != 0)
spawn(npcId, getOwner().getX(), getOwner().getY(), getOwner().getZ(), getOwner().getHeading());
}
private int getRndNpc(int curId) {
if (curId <= 236327) { // normal
return (236331 + Rnd.get(0, 3));
} else if (curId <= 236355) { // party
return (236359 + Rnd.get(0, 3));
} else if (curId <= 236383) { // normal
return (236387 + Rnd.get(0, 3));
} else if (curId <= 236411) { // party
return (236415 + Rnd.get(0, 3));
}
return 0;
}
@Override
protected void handleCustomEvent(int eventId, Object... args) {
if (eventId == 1) { // spawned npc died, schedule respawn
if (respawnTask != null && !respawnTask.isCancelled() && !respawnTask.isDone())
return;
long respawnDelay = 600000 + (Rnd.get(0, 2) * 300000L); // random 10, 15 or 20 minutes
respawnTask = ThreadPoolManager.getInstance().schedule(this::spawnRandomNpc, respawnDelay);
}
}
@Override
public void handleDied() {
super.handleDied();
cancelTask();
}
@Override
protected void handleDespawned() {
cancelTask();
super.handleDespawned();
}
private void cancelTask() {
if (respawnTask != null && !respawnTask.isCancelled())
respawnTask.cancel(false);
}
@Override
public float modifyDamage(Creature attacker, float damage, Effect effect) {
return 0;
}
@Override
public float modifyOwnerDamage(float damage, Creature effected, Effect effect) {
return 0;
}
}