package ai.worlds.panesterra.ahserionsflight;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.manager.EmoteManager;
import com.aionemu.gameserver.configs.main.SiegeConfig;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.stats.calc.Stat2;
import com.aionemu.gameserver.model.stats.container.StatEnum;
import com.aionemu.gameserver.model.templates.item.ItemAttackType;
import com.aionemu.gameserver.skillengine.model.Effect;
import ai.AggressiveNoLootNpcAI;
/**
* @author Estrayl
*/
@AIName("camp_defense_cannon")
public class CampDefenseCannonAI extends AggressiveNoLootNpcAI {
public CampDefenseCannonAI(Npc owner) {
super(owner);
}
@Override
public void modifyOwnerStat(Stat2 stat) {
if (stat.getStat() == StatEnum.MAXHP)
stat.setBaseRate(SiegeConfig.AHSERION_MAX_PLAYERS_PER_TEAM / 100f);
}
@Override
public float modifyDamage(Creature attacker, float damage, Effect effect) {
if (attacker instanceof Npc && effect != null) {
switch (effect.getSkillId()) {
case 21755: // Bombarding targets.
case 21578: // Shield Penetration
case 21583: // Artillery Blast
case 21584: // Area Bombardment
return damage * (SiegeConfig.AHSERION_MAX_PLAYERS_PER_TEAM / 100f);
}
}
return super.modifyDamage(attacker, damage, effect);
}
@Override
public ItemAttackType modifyAttackType(ItemAttackType type) {
return ItemAttackType.MAGICAL_FIRE;
}
@Override
public void handleFinishAttack() {
if (!canThink())
return;
Npc npc = getOwner();
EmoteManager.emoteStopAttacking(npc);
npc.getController().loseAggro(false);
npc.setSkillNumber(0);
}
}