테스트

aion-server 4.8

Gitteol
최고관리자 · 1 · 💬 0 클론/새로받기
 4.8 61f661d · 1 commits 새로받기(Pull)
game-server/data/handlers/ai/worlds/levinshor/VocolithAI.java
package ai.worlds.levinshor;

import static com.aionemu.gameserver.model.DialogAction.SETPRO1;

import java.util.concurrent.atomic.AtomicBoolean;

import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.controllers.observer.ItemUseObserver;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_USE_OBJECT;
import com.aionemu.gameserver.services.RespawnService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;

import ai.GeneralNpcAI;

/**
 * @author Yeats, Neon
 */
@AIName("LDF4_Advance_Vocolith")
public class VocolithAI extends GeneralNpcAI {

	private AtomicBoolean used = new AtomicBoolean();

	public VocolithAI(Npc owner) {
		super(owner);
	}

	@Override
	protected void handleDialogStart(Player player) {
		if (!used.get()) {
			ItemUseObserver observer = new ItemUseObserver() {

				@Override
				public void abort() {
					player.getController().cancelTask(TaskId.ACTION_ITEM_NPC);
					PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.END_QUESTLOOT, 0, getObjectId()), true);
					PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), 0, 2));
					player.getObserveController().removeObserver(this);
				}
			};
			int delay = 1500;
			player.getObserveController().attach(observer);
			PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), delay, 1));
			PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.START_QUESTLOOT, 0, getObjectId()), true);
			player.getController().addTask(TaskId.ACTION_ITEM_NPC, ThreadPoolManager.getInstance().schedule(() -> {
				PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.END_QUESTLOOT, 0, getObjectId()), true);
				PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), delay, 2));
				PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
				player.getObserveController().removeObserver(observer);
			}, delay));
		}
	}

	@Override
	public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
		if (dialogActionId == SETPRO1) {
			if (player.getInventory().getItemCountByItemId(185000216) == 0) {
				PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_LDF4_ADVANCE_FNAMED_FAIL());
				return false;
			} else if (used.compareAndSet(false, true)) {
				handleUsed(player);
			}
		}
		PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 0));
		return true;
	}

	private void handleUsed(Player player) {
		if (player.getInventory().decreaseByItemId(185000216, 1)) {
			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_LDF4_ADVANCE_FNAMED_SPAWN_ITEM());
			spawnRandomBoss();
		} else {
			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_LDF4_ADVANCE_FNAMED_FAIL());
			used.set(false);
		}
	}

	private void spawnRandomBoss() {
		Npc vocolith = getOwner();
		AIActions.die(this); // kill vocolith
		RespawnService.scheduleDecayTask(vocolith, 7500); // schedule late despawn to show full death animation
		ThreadPoolManager.getInstance().schedule(() -> { // schedule boss spawn
			int npcId = 235217 + Rnd.get(0, 3);
			Npc boss = (Npc) spawn(npcId, vocolith.getX(), vocolith.getY(), vocolith.getZ(), vocolith.getHeading());
			PacketSendUtility.broadcastToMap(boss, SM_SYSTEM_MESSAGE.STR_MSG_LDF4_ADVANCE_FNAMED_SPAWN());
		}, 5000);
	}
}

📎 첨부파일

댓글 작성 권한이 없습니다.
🏆 포인트 랭킹 TOP 10
순위 닉네임 포인트
1 no_profile 타키야겐지쪽지보내기 자기소개 아이디로 검색 전체게시물 102,949
2 no_profile 동가리쪽지보내기 자기소개 아이디로 검색 전체게시물 63,733
3 no_profile 라프텔쪽지보내기 자기소개 아이디로 검색 전체게시물 51,771
4 no_profile 불멸의행복쪽지보내기 자기소개 아이디로 검색 전체게시물 36,923
5 서번트쪽지보내기 자기소개 아이디로 검색 전체게시물 35,011
6 no_profile 닥터스쪽지보내기 자기소개 아이디로 검색 전체게시물 29,470
7 no_profile 검은고양이쪽지보내기 자기소개 아이디로 검색 전체게시물 29,077
8 no_profile Revolution쪽지보내기 자기소개 아이디로 검색 전체게시물 28,199
9 no_profile 보거스쪽지보내기 자기소개 아이디로 검색 전체게시물 26,731
10 no_profile 호롤롤로쪽지보내기 자기소개 아이디로 검색 전체게시물 17,020
알림 0