package ai.worlds.levinshor;
import static com.aionemu.gameserver.model.DialogAction.SETPRO1;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.controllers.observer.ItemUseObserver;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_USE_OBJECT;
import com.aionemu.gameserver.services.RespawnService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.GeneralNpcAI;
/**
* @author Yeats, Neon
*/
@AIName("LDF4_Advance_Vocolith")
public class VocolithAI extends GeneralNpcAI {
private AtomicBoolean used = new AtomicBoolean();
public VocolithAI(Npc owner) {
super(owner);
}
@Override
protected void handleDialogStart(Player player) {
if (!used.get()) {
ItemUseObserver observer = new ItemUseObserver() {
@Override
public void abort() {
player.getController().cancelTask(TaskId.ACTION_ITEM_NPC);
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.END_QUESTLOOT, 0, getObjectId()), true);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), 0, 2));
player.getObserveController().removeObserver(this);
}
};
int delay = 1500;
player.getObserveController().attach(observer);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), delay, 1));
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.START_QUESTLOOT, 0, getObjectId()), true);
player.getController().addTask(TaskId.ACTION_ITEM_NPC, ThreadPoolManager.getInstance().schedule(() -> {
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.END_QUESTLOOT, 0, getObjectId()), true);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), delay, 2));
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
player.getObserveController().removeObserver(observer);
}, delay));
}
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
if (dialogActionId == SETPRO1) {
if (player.getInventory().getItemCountByItemId(185000216) == 0) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_LDF4_ADVANCE_FNAMED_FAIL());
return false;
} else if (used.compareAndSet(false, true)) {
handleUsed(player);
}
}
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 0));
return true;
}
private void handleUsed(Player player) {
if (player.getInventory().decreaseByItemId(185000216, 1)) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_LDF4_ADVANCE_FNAMED_SPAWN_ITEM());
spawnRandomBoss();
} else {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_LDF4_ADVANCE_FNAMED_FAIL());
used.set(false);
}
}
private void spawnRandomBoss() {
Npc vocolith = getOwner();
AIActions.die(this); // kill vocolith
RespawnService.scheduleDecayTask(vocolith, 7500); // schedule late despawn to show full death animation
ThreadPoolManager.getInstance().schedule(() -> { // schedule boss spawn
int npcId = 235217 + Rnd.get(0, 3);
Npc boss = (Npc) spawn(npcId, vocolith.getX(), vocolith.getY(), vocolith.getZ(), vocolith.getHeading());
PacketSendUtility.broadcastToMap(boss, SM_SYSTEM_MESSAGE.STR_MSG_LDF4_ADVANCE_FNAMED_SPAWN());
}, 5000);
}
}