package ai.worlds.kaldor;
import static com.aionemu.gameserver.model.DialogAction.SETPRO1;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.controllers.NpcController;
import com.aionemu.gameserver.controllers.observer.ActionObserver;
import com.aionemu.gameserver.controllers.observer.ObserverType;
import com.aionemu.gameserver.model.DialogPage;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.Race;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.services.SiegeService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.world.World;
/**
* @author Ritsu, Estrayl, Neon
*/
@AIName("anohas_sword")
public class AnohasSwordAI extends NpcAI {
public AnohasSwordAI(Npc owner) {
super(owner);
}
@Override
protected void handleDialogStart(Player player) {
int fortressLegionId = SiegeService.getInstance().getFortress(7011).getLegionId();
if (player.getLegion() != null && player.getLegion().getLegionId() == fortressLegionId && player.getLegionMember().isBrigadeGeneral())
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 10));
else
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
if (dialogActionId != SETPRO1)
return false;
if (!player.getInventory().decreaseByItemId(185000215, 1)) {
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), DialogPage.NO_RIGHT.id()));
return false;
}
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 2375));
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_LDF5_FORTRESS_NAMED_SPAWN_ITEM());
World.getInstance().forEachPlayer(receiver -> {
PacketSendUtility.sendPacket(receiver, SM_SYSTEM_MESSAGE.STR_MSG_LDF5_FORTRESS_NAMED_SPAWN());
PacketSendUtility.sendPacket(receiver, SM_SYSTEM_MESSAGE.STR_MSG_LDF5_FORTRESS_NAMED_SPAWN_SYSTEM());
});
Race raceSummoned = player.getRace();
Npc sword = getOwner();
NpcController swordController = sword.getController();
AIActions.die(this); // kill sword (starts animation)
swordController.addTask(TaskId.DECAY, ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> {
PacketSendUtility.broadcastPacket(sword, new SM_EMOTION(sword, EmotionType.RESURRECT));
PacketSendUtility.broadcastPacket(sword, new SM_EMOTION(sword, EmotionType.DIE));
}, 10 * 1000, 10 * 1000)); // disable despawn, repeat special die animation instead until anoha spawns
VisibleObject flag = spawn(702618, 791.38214f, 488.93655f, 143.47617f, (byte) 30); // map icon
ThreadPoolManager.getInstance().schedule(() -> {
Npc berserkAnoha = (Npc) spawn(855263, 791.38214f, 488.93655f, 143.47517f, (byte) 30); // Berserk Anoha
berserkAnoha.getObserveController().addObserver(new ActionObserver(ObserverType.DEATH) {
@Override
public void died(Creature creature) {
flag.getController().delete();
}
});
PacketSendUtility.broadcastToWorld(SM_SYSTEM_MESSAGE.STR_MSG_ANOHA_SPAWN());
swordController.delete(); // despawn sword
}, 30 * 60000);
return true;
}
@Override
public boolean ask(AIQuestion question) {
return question == AIQuestion.ALLOW_RESPAWN ? false : super.ask(question);
}
}