package ai.worlds.heiron;
import java.util.List;
import java.util.concurrent.Future;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.HpPhases;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.world.WorldMapInstance;
import ai.AggressiveNpcAI;
/**
* @author Ritsu
*/
@AIName("bollvig")
public class BollvigAI extends AggressiveNpcAI implements HpPhases.PhaseHandler {
private final HpPhases hpPhases = new HpPhases(75, 50, 25);
private Future<?> firstTask;
private Future<?> secondTask;
private Future<?> thirdTask;
private Future<?> lastTask;
public BollvigAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
Npc npc = getPosition().getWorldMapInstance().getNpc(204655);
if (npc != null)
npc.getController().delete();
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
hpPhases.tryEnterNextPhase(this);
}
@Override
public void handleHpPhase(int phaseHpPercent) {
switch (phaseHpPercent) {
case 75:
case 50:
cancelTask();
useFirstSkillTree();
break;
case 25:
cancelTask();
firstSkill();
break;
}
}
private void useFirstSkillTree() {
useSkill(17861);// Sleep of Death
rndSpawnInRange(280802);
rndSpawnInRange(280802);
rndSpawnInRange(280803);
rndSpawnInRange(280803);
firstSkill();
}
private void firstSkill() {
int hpPercent = getLifeStats().getHpPercentage();
if (50 >= hpPercent && hpPercent > 25) {
firstTask = ThreadPoolManager.getInstance().schedule(() -> {
useSkill(18034);// Nerve Absorption
rndSpawnInRange(280804);
}, 10000);
} else if (hpPercent <= 25) {
useSkill(18037);// Blood Cell Destruction
}
secondTask = ThreadPoolManager.getInstance().schedule(this::skillThree, 31000);
}
private void skillThree() {
useSkill(17899);// Charming Attraction
thirdTask = ThreadPoolManager.getInstance().schedule(() -> {
int hpPercent = getLifeStats().getHpPercentage();
if (hpPercent <= 75 && hpPercent > 50) {
useSkill(18025);// Curse of Soul
firstSkill();
} else if (hpPercent <= 50 && hpPercent > 25) {
useSkill(18025);// Curse of Soul
firstSkill();
} else if (hpPercent <= 25) {
useSkill(18027);// Mortal Cutting
lastTask = ThreadPoolManager.getInstance().schedule(this::skillThree, 11000);
}
}, 5000);
}
private void cancelTask() {
if (firstTask != null && !firstTask.isDone())
firstTask.cancel(true);
else if (secondTask != null && !secondTask.isDone())
secondTask.cancel(true);
else if (thirdTask != null && !thirdTask.isDone())
thirdTask.cancel(true);
else if (lastTask != null && !lastTask.isDone())
lastTask.cancel(true);
}
private void rndSpawnInRange(int npcId) {
double angleRadians = Math.toRadians(Rnd.nextFloat(360f));
float x = (float) (Math.cos(angleRadians) * 10);
float y = (float) (Math.sin(angleRadians) * 10);
spawn(npcId, 1001 + x, 2828 + y, 235.66f, (byte) 0);
}
private void useSkill(int skillId) {
SkillEngine.getInstance().getSkill(getOwner(), skillId, 50, getTarget()).useSkill();
}
@Override
protected void handleBackHome() {
cancelTask();
super.handleBackHome();
hpPhases.reset();
}
@Override
protected void handleDespawned() {
cancelTask();
deleteSummons(280802);
deleteSummons(280803);
deleteSummons(280804);
super.handleDespawned();
if (checkNpc())
spawn(204655, 1001f, 2828f, 235.66f, (byte) 0);
}
@Override
protected void handleDied() {
cancelTask();
deleteSummons(280802);
deleteSummons(280803);
deleteSummons(280804);
super.handleDied();
if (checkNpc())
spawn(204655, 1001f, 2828f, 235.66f, (byte) 0);
}
private void deleteSummons(int npcId) {
if (getPosition().getWorldMapInstance().getNpcs(npcId) != null) {
List<Npc> npcs = getPosition().getWorldMapInstance().getNpcs(npcId);
for (Npc npc : npcs) {
npc.getController().delete();
}
}
}
private boolean checkNpc() {
WorldMapInstance map = getPosition().getWorldMapInstance();
return map.getNpc(204655) == null && (map.getNpc(212314) == null || map.getNpc(212314).isDead());
}
}