package ai.worlds.eltnen;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.controllers.observer.ActionObserver;
import com.aionemu.gameserver.controllers.observer.ObserverType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import ai.AggressiveNpcAI;
/**
* Spawns Harpback when Kratia dies, and schedules respawn of Kratia when Harpback dies.
*
* @author Neon
*/
@AIName("kratia")
public class Kratia extends AggressiveNpcAI {
public Kratia(Npc owner) {
super(owner);
}
@Override
protected void handleDied() {
Npc kratia = getOwner();
Npc harpback = (Npc) spawn(211812, kratia.getX(), kratia.getY(), kratia.getZ(), kratia.getHeading());
harpback.getObserveController().attach(new ActionObserver(ObserverType.DEATH) {
@Override
public void died(Creature creature) {
AIActions.scheduleRespawn(Kratia.this);
}
});
super.handleDied();
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_RESPAWN -> false;
default -> super.ask(question);
};
}
}