package ai.siege;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.Race;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SHIELD_EFFECT;
import com.aionemu.gameserver.services.SiegeService;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Source
*/
@AIName("siege_shieldnpc")
public class ShieldNpcAI extends SiegeNpcAI {
public ShieldNpcAI(Npc owner) {
super(owner);
}
@Override
public boolean canThink() {
// prevent field stone from resetting
return getOwner().getRace() != Race.CONSTRUCT;
}
@Override
protected void handleDespawned() {
updateFortressShieldStatus(false);
super.handleDespawned();
}
@Override
protected void handleSpawned() {
updateFortressShieldStatus(true);
super.handleSpawned();
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_AP_XP_DP_LOOT, REWARD_AP -> true;
case REWARD_LOOT, ALLOW_RESPAWN -> false;
default -> super.ask(question);
};
}
private void updateFortressShieldStatus(boolean hasShield) {
int siegeLocationId = getSpawnTemplate().getSiegeId();
SiegeService.getInstance().getFortress(siegeLocationId).setUnderShield(hasShield);
PacketSendUtility.broadcastToMap(getPosition().getWorldMapInstance(), new SM_SHIELD_EFFECT(siegeLocationId));
}
}