package ai.siege;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.AIRequest;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.templates.siegelocation.DoorRepairData;
import com.aionemu.gameserver.model.templates.siegelocation.DoorRepairStone;
import com.aionemu.gameserver.model.templates.spawns.siegespawns.SiegeSpawnTemplate;
import com.aionemu.gameserver.network.aion.serverpackets.SM_QUESTION_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.services.SiegeService;
import com.aionemu.gameserver.services.teleport.TeleportService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.PositionUtil;
/**
* @author Source
*/
@AIName("fortressgate")
public class FortressGateAI extends NpcAI {
public FortressGateAI(Npc owner) {
super(owner);
}
@Override
protected void handleDialogStart(Player player) {
AIActions.addRequest(this, player, SM_QUESTION_WINDOW.STR_ASK_PASS_BY_GATE, new AIRequest() {
@Override
public void acceptRequest(Creature fortressGate, Player responder, int requestId) {
if (PositionUtil.isInTalkRange(responder, (Npc) fortressGate)) {
TeleportService.moveToTargetWithDistance(fortressGate, responder, PositionUtil.isBehind(responder, fortressGate) ? 0 : 1, 3);
} else {
PacketSendUtility.sendPacket(responder, SM_SYSTEM_MESSAGE.STR_CANNOT_MOVE_TO_AIRPORT_FAR_FROM_NPC());
}
}
});
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_AP_XP_DP_LOOT, REWARD_AP -> true;
case REWARD_LOOT, ALLOW_RESPAWN -> false;
default -> super.ask(question);
};
}
@Override
protected void handleDied() {
if (getSpawnTemplate() instanceof SiegeSpawnTemplate spawnTemplate) {
DoorRepairData repairData = SiegeService.getInstance().getDoorRepairData(spawnTemplate.getSiegeId());
if (repairData != null) {
for (DoorRepairStone stone : repairData.getRepairStones()) {
if (stone.getDoorId() == getSpawnTemplate().getStaticId()) {
VisibleObject obj = getPosition().getWorldMapInstance().getObjectByStaticId(stone.getStaticId());
if (obj != null)
obj.getController().delete();
break;
}
}
}
}
super.handleDied();
}
}