package ai.quests;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.gameobjects.Npc;
import ai.AggressiveNpcAI;
/**
* @author Cheatkiller
*/
@AIName("infiltrator")
public class InfiltratorsAI extends AggressiveNpcAI {
public InfiltratorsAI(Npc owner) {
super(owner);
}
@Override
protected void handleDied() {
super.handleDied();
int owner = getOwner().getNpcId();
int spawnNpc = 0;
switch (owner) {
case 282913:
spawnNpc = 282914;
break;
case 282918:
spawnNpc = 282920;
break;
case 282920:
spawnNpc = 282922;
break;
case 282917:
spawnNpc = 282915;
break;
case 282915:
spawnNpc = 282916;
break;
case 282919:
spawnNpc = 282921;
break;
case 282921:
spawnNpc = 282923;
break;
}
spawn(spawnNpc, getOwner().getSpawn().getX(), getOwner().getSpawn().getY(), getOwner().getSpawn().getZ(), getOwner().getSpawn().getHeading());
}
}