package ai.portals;
import static com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE.STR_HOUSING_ENTER_NEED_HOUSE;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.animations.TeleportAnimation;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.services.HousingService;
import com.aionemu.gameserver.services.instance.InstanceService;
import com.aionemu.gameserver.services.teleport.TeleportService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.world.World;
import com.aionemu.gameserver.world.WorldMapInstance;
import com.aionemu.gameserver.world.WorldMapType;
import ai.ActionItemNpcAI;
/**
* @author Rolandas
*/
@AIName("studioportal")
public class StudioPortalAI extends ActionItemNpcAI {
public StudioPortalAI(Npc owner) {
super(owner);
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
return true;
}
@Override
protected void handleUseItemFinish(Player player) {
WorldMapInstance instance;
float x, y, z;
byte heading = 0;
WorldMapType mapType = WorldMapType.getWorld(player.getWorldId());
if (mapType == WorldMapType.HOUSING_IDLF_PERSONAL || mapType == WorldMapType.HOUSING_IDDF_PERSONAL) { // leaving studio
House studio = HousingService.getInstance().getPlayerStudio(player.getPosition().getWorldMapInstance().getOwnerId());
if (studio == null) // should not happen unless this instance was custom spawned by admin
return;
instance = World.getInstance().getWorldMap(studio.getAddress().getExitMapId()).getMainWorldMapInstance();
x = studio.getAddress().getExitX();
y = studio.getAddress().getExitY();
z = studio.getAddress().getExitZ();
} else { // entering own studio
House studio = HousingService.getInstance().getPlayerStudio(player.getObjectId());
if (studio == null) { // doesn't own studio
PacketSendUtility.sendPacket(player, STR_HOUSING_ENTER_NEED_HOUSE());
return;
}
instance = InstanceService.getOrCreateHouseInstance(studio);
x = studio.getAddress().getX();
y = studio.getAddress().getY();
z = studio.getAddress().getZ();
heading = studio.getTeleportHeading();
}
TeleportService.teleportTo(player, instance, x, y, z, heading, TeleportAnimation.FADE_OUT_BEAM);
}
}