package ai.portals;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.AIRequest;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.model.animations.TeleportAnimation;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.network.aion.serverpackets.SM_HOUSE_TELEPORT;
import com.aionemu.gameserver.network.aion.serverpackets.SM_QUESTION_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.services.HousingService;
import com.aionemu.gameserver.services.instance.InstanceService;
import com.aionemu.gameserver.services.teleport.TeleportService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.world.WorldMapInstance;
import com.aionemu.gameserver.world.zone.ZoneInstance;
/**
* @author xTz, Rolandas
*/
@AIName("housegate")
public class HouseGateAI extends NpcAI {
public HouseGateAI(Npc owner) {
super(owner);
}
@Override
protected void handleDialogStart(Player player) {
final int creatorId = getCreatorId();
boolean isCreatorOrFriend = player.equals(getCreator()) || player.getFriendList().getFriend(creatorId) != null
|| player.isInGroup() && player.getCurrentGroup().hasMember(creatorId);
if (!isCreatorOrFriend) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_HOUSING_TELEPORT_CANT_USE());
return;
}
House house = HousingService.getInstance().findActiveHouse(creatorId);
// Uses skill but doesn't have house
if (house == null) {
if (player.getObjectId() == creatorId)
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_HOUSING_TELEPORT_NEED_HOUSE());
else
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_HOUSING_TELEPORT_CANT_USE());
return;
}
if (!player.getCommonData().isDaeva()) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_CANT_ENTER_NO_RIGHT(house.getAddress().getId()));
return;
}
if (!house.canEnter(player)) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_CANT_ENTER_NO_RIGHT2());
return;
}
boolean returnBattle = true;
for (ZoneInstance zone : player.findZones()) {
if (!zone.canReturnToBattle()) {
returnBattle = false;
break;
}
}
int requestId = SM_QUESTION_WINDOW.STR_ASK_GROUP_GATE_DO_YOU_ACCEPT_MOVE;
if (!returnBattle)
requestId = SM_QUESTION_WINDOW.STR_HOUSE_GATE_ACCEPT_MOVE_DONT_RETURN;
AIActions.addRequest(this, player, requestId, 9, new AIRequest() {
private boolean decided = false;
@Override
public void acceptRequest(Creature requester, Player responder, int requestId) {
if (decided)
return;
WorldMapInstance instance = InstanceService.getOrCreateHouseInstance(house);
boolean canReturnToBattle = true;
for (ZoneInstance zone : responder.findZones()) {
if (!zone.canReturnToBattle()) {
canReturnToBattle = false;
break;
}
}
if (!canReturnToBattle) {
responder.setBattleReturnCoords(0, null);
} else {
PacketSendUtility.sendPacket(responder, new SM_HOUSE_TELEPORT(house.getAddress().getId(), responder.getObjectId()));
responder.setBattleReturnCoords(responder.getWorldId(), new float[] { responder.getX(), responder.getY(), responder.getZ() });
}
TeleportService.teleportTo(responder, instance, house.getX(), house.getY(), house.getZ(), house.getTeleportHeading(),
TeleportAnimation.JUMP_IN_GATE);
decided = true;
}
@Override
public void denyRequest(Creature requester, Player responder) {
decided = true;
}
});
}
}