package ai.instance.unstableSplinterpath;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author Ritsu, Cheatkiller
*/
@AIName("unstableyamenessportal")
public class UnstableYamenessPortalSummonedAI extends AggressiveNpcAI {
public UnstableYamenessPortalSummonedAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
ThreadPoolManager.getInstance().schedule(this::spawnSummons, 12000);
}
private void spawnSummons() {
if (isDead() || !getOwner().isSpawned()) // ensure npc is still alive and instance is not destroyed yet
return;
spawn(219565, getOwner().getX() + 3, getOwner().getY() - 3, getOwner().getZ(), (byte) 0);
spawn(219566, getOwner().getX() - 3, getOwner().getY() + 3, getOwner().getZ(), (byte) 0);
ThreadPoolManager.getInstance().schedule(() -> {
if (!isDead() && getOwner().isSpawned()) {
spawn(219565, getOwner().getX() + 3, getOwner().getY() - 3, getOwner().getZ(), (byte) 0);
spawn(219566, getOwner().getX() - 3, getOwner().getY() + 3, getOwner().getZ(), (byte) 0);
}
}, 60000);
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_LOOT, REWARD_AP -> false;
default -> super.ask(question);
};
}
}