package ai.instance.unstableSplinterpath;
import java.util.concurrent.Future;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.world.WorldPosition;
@AIName("unstablekaluvaspawn")
public class UnstableKaluvaSpawnAI extends NpcAI {
private Future<?> task;
public UnstableKaluvaSpawnAI(Npc owner) {
super(owner);
}
@Override
protected void handleDied() {
super.handleDied();
if (task != null && !task.isDone())
task.cancel(true);
checkKaluva();
}
@Override
protected void handleCreatureSee(Creature creature) {
onMoved(creature);
}
@Override
protected void handleCreatureMoved(Creature creature) {
onMoved(creature);
}
private void onMoved(Creature creature) {
if (task == null && creature instanceof Npc && ((Npc) creature).getNpcId() == 219553) {
if (PositionUtil.isInRange(getOwner(), creature, 7)) {
creature.getEffectController().removeEffect(19152);
scheduleHatch();
}
}
}
@Override
protected void handleSpawned() {
super.handleSpawned();
SkillEngine.getInstance().getSkill(getOwner(), 19222, 55, getOwner()).useNoAnimationSkill();
}
private void checkKaluva() {
Npc kaluva = getPosition().getWorldMapInstance().getNpc(219553);
if (kaluva != null && !kaluva.isDead()) {
kaluva.getEffectController().removeEffect(19152);
}
AIActions.deleteOwner(this);
}
private void scheduleHatch() {
task = ThreadPoolManager.getInstance().schedule(() -> {
if (!isDead()) {
hatchAdds();
checkKaluva();
}
}, 28000); // schedule hatch when debuff ends(20s)
}
private void hatchAdds() { // 4 different spawn-formations; See Powerwiki for more information
WorldPosition p = getPosition();
switch (Rnd.get(1, 4)) {
case 1:
spawn(219572, p.getX(), p.getY(), p.getZ(), p.getHeading());
spawn(219572, p.getX(), p.getY(), p.getZ(), p.getHeading());
break;
case 2:
for (int i = 0; i < 12; i++) {
spawn(219573, p.getX(), p.getY(), p.getZ(), p.getHeading());
}
break;
case 3:
spawn(219584, p.getX(), p.getY(), p.getZ(), p.getHeading());
break;
case 4:
spawn(219572, p.getX(), p.getY(), p.getZ(), p.getHeading());
spawn(219573, p.getX(), p.getY(), p.getZ(), p.getHeading());
spawn(219573, p.getX(), p.getY(), p.getZ(), p.getHeading());
spawn(219573, p.getX(), p.getY(), p.getZ(), p.getHeading());
break;
}
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_LOOT, REWARD_AP -> false;
default -> super.ask(question);
};
}
}