package ai.instance.unstableSplinterpath;
import java.util.concurrent.Future;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.AIState;
import com.aionemu.gameserver.ai.manager.EmoteManager;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.GeneralNpcAI;
/**
* @author Ritsu, Cheatkiller
*/
@AIName("summonedunstablelapilima")
public class UnstableGatesSummonedAI extends GeneralNpcAI {
private Future<?> eventTask;
private boolean canThink = true;
public UnstableGatesSummonedAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
startMove();
}
@Override
public boolean canThink() {
return canThink;
}
@Override
protected void handleDied() {
cancelEventTask();
super.handleDied();
}
@Override
protected void handleDespawned() {
cancelEventTask();
super.handleDespawned();
}
@Override
protected void handleMoveArrived() {
super.handleMoveArrived();
startEventTask();
}
private void startMove() {
canThink = false;
EmoteManager.emoteStopAttacking(getOwner());
setStateIfNot(AIState.FOLLOWING);
getOwner().setState(CreatureState.ACTIVE, true);
AIActions.targetCreature(this, getPosition().getWorldMapInstance().getNpc(219563));
getMoveController().moveToTargetObject();
}
private void cancelEventTask() {
if (eventTask != null && !eventTask.isDone())
eventTask.cancel(true);
}
private void startEventTask() {
eventTask = ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> {
Npc boss = getPosition().getWorldMapInstance().getNpc(219563);
if (boss == null || boss.isDead()) {
cancelEventTask();
return;
}
SkillEngine.getInstance().getSkill(getOwner(), Rnd.nextBoolean() ? 19257 : 19281, 55, boss).useNoAnimationSkill();
}, 5000, 30000);
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_LOOT, REWARD_AP -> false;
default -> super.ask(question);
};
}
}