package ai.instance.unstableSplinterpath;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.utils.PositionUtil;
import ai.AggressiveNpcAI;
/**
* @author Cheatkiller
*/
@AIName("pieceofmidnight")
public class PieceOfMidnightAI extends AggressiveNpcAI {
public PieceOfMidnightAI(Npc owner) {
super(owner);
}
@Override
protected void handleCreatureSee(Creature creature) {
checkDistance(creature);
}
@Override
protected void handleCreatureMoved(Creature creature) {
checkDistance(creature);
}
private void checkDistance(Creature creature) {
if (creature instanceof Npc) {
Npc rukril = getPosition().getWorldMapInstance().getNpc(219551);
if (rukril != null && PositionUtil.isInRange(getOwner(), rukril, 5) && rukril.getEffectController().hasAbnormalEffect(19266)) {
rukril.getEffectController().removeEffect(19266);
Npc ebonsoul = getPosition().getWorldMapInstance().getNpc(219552);
if (ebonsoul != null && ebonsoul.getEffectController().hasAbnormalEffect(19159))
ebonsoul.getEffectController().removeEffect(19159);
}
}
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_LOOT, REWARD_AP -> false;
default -> super.ask(question);
};
}
}