package ai.instance.tiamatStrongHold;
import static com.aionemu.gameserver.model.DialogAction.SETPRO1;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Cheatkiller
*/
@AIName("vershakastatue")
public class VershakaStatueAI extends NpcAI {
public VershakaStatueAI(Npc owner) {
super(owner);
}
@Override
protected void handleDialogStart(Player player) {
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
if (dialogActionId == SETPRO1) {
SkillEngine.getInstance().applyEffectDirectly(300, player, player);
}
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 0));
return true;
}
}