package ai.instance.tiamatStrongHold;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Cheatkiller
*/
@AIName("sinkingsand")
public class SinkingSandAI extends NpcAI {
public SinkingSandAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
useskill();
}
private void useskill() {
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
AIActions.useSkill(SinkingSandAI.this, 20723);
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
AIActions.deleteOwner(SinkingSandAI.this);
}
}, 1000);
}
}, 3000);
}
}