package ai.instance.tiamatStrongHold;
import java.util.concurrent.Future;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Cheatkiller
*/
@AIName("bladestorm")
public class BladeStormAI extends NpcAI {
private Future<?> spinTask;
public BladeStormAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
spinTask = ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> AIActions.useSkill(this, 20748), 0, 1000);
ThreadPoolManager.getInstance().schedule(() -> getOwner().getController().delete(), 10000);
}
@Override
public void handleDespawned() {
spinTask.cancel(true);
super.handleDespawned();
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_DECAY, ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT -> false;
default -> super.ask(question);
};
}
}