package ai.instance.theobomosLab;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.HpPhases;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.PacketSendUtility;
import ai.AggressiveNpcAI;
/**
* @author Ritsu
*/
@AIName("triroan")
public class UnstableTriroanAI extends AggressiveNpcAI implements HpPhases.PhaseHandler {
private final HpPhases hpPhases = new HpPhases(99, 90, 80, 70, 60, 50, 40, 30, 20, 10, 5);
public UnstableTriroanAI(Npc owner) {
super(owner);
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if (hpPhases.getCurrentPhase() > 0 && getLifeStats().isFullyRestoredHp())
hpPhases.reset();
hpPhases.tryEnterNextPhase(this);
}
@Override
public void handleHpPhase(int phaseHpPercent) {
switch (phaseHpPercent) {
case 99 -> SkillEngine.getInstance().getSkill(getOwner(), 16699, 1, getOwner()).useSkill();
case 90 -> spawnFire();
case 80 -> spawnWater();
case 70 -> spawnEarth();
case 60 -> spawnWind();
case 50 -> spawnFire();
case 40 -> {
spawnFire();
spawnWater();
}
case 30 -> {
spawnEarth();
spawnWind();
}
case 20 -> {
spawnWind();
spawnFire();
}
case 10 -> {
spawnWater();
spawnEarth();
}
case 5 -> {
spawnWind();
spawnFire();
spawnWater();
spawnEarth();
}
}
}
private void spawnFire() {
startWalk((Npc) spawn(280975, 601.966f, 488.853f, 196.019f, (byte) 0), "3101100002");
}
private void spawnWater() {
startWalk((Npc) spawn(280976, 601.966f, 488.853f, 196.019f, (byte) 0), "3101100003");
}
private void spawnEarth() {
startWalk((Npc) spawn(280977, 601.966f, 488.853f, 196.019f, (byte) 0), "3101100004");
}
private void spawnWind() {
startWalk((Npc) spawn(280978, 601.966f, 488.853f, 196.019f, (byte) 0), "3101100005");
}
private void startWalk(Npc npc, String walkId) {
npc.getSpawn().setWalkerId(walkId);
WalkManager.startWalking((NpcAI) npc.getAi());
npc.setState(CreatureState.ACTIVE, true);
PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, EmotionType.CHANGE_SPEED, 0, npc.getObjectId()));
}
@Override
protected void handleBackHome() {
super.handleBackHome();
hpPhases.reset();
}
}