package ai.instance.tallocsHollow;
import java.util.concurrent.Future;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.Summon;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author xTz
*/
@AIName("celestius")
public class CelestiusAI extends AggressiveNpcAI {
private static final int SUMMONS_ID = 281514;
private final AtomicBoolean isSpawnTaskStarted = new AtomicBoolean();
private Future<?> helpersTask;
public CelestiusAI(Npc owner) {
super(owner);
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if ((creature instanceof Player || creature instanceof Summon) && isSpawnTaskStarted.compareAndSet(false, true))
startHelpersCall();
}
private void startHelpersCall() {
helpersTask = ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> {
if (!isDead()) {
SkillEngine.getInstance().getSkill(getOwner(), 18981, 44, getOwner()).useNoAnimationSkill();
startWalker((Npc) spawn(SUMMONS_ID, 518, 813, 1378, (byte) 0), "3001900001");
startWalker((Npc) spawn(SUMMONS_ID, 551, 795, 1376, (byte) 0), "3001900002");
startWalker((Npc) spawn(SUMMONS_ID, 574, 854, 1375, (byte) 0), "3001900003");
}
}, 1000, 25000);
}
private void startWalker(Npc npc, String walkId) {
npc.getSpawn().setWalkerId(walkId);
WalkManager.startWalking((NpcAI) npc.getAi());
npc.setState(CreatureState.ACTIVE, true);
PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, EmotionType.CHANGE_SPEED, 0, npc.getObjectId()));
}
private void cleanUp() {
cancelTask();
deleteSummons();
}
private void cancelTask() {
if (helpersTask != null && !helpersTask.isDone()) {
helpersTask.cancel(true);
}
}
private void deleteSummons() {
getPosition().getWorldMapInstance().getNpcs(SUMMONS_ID).forEach(npc -> npc.getController().delete());
}
@Override
protected void handleBackHome() {
cleanUp();
super.handleBackHome();
}
@Override
protected void handleDespawned() {
cleanUp();
super.handleDespawned();
}
@Override
protected void handleDied() {
cleanUp();
super.handleDied();
}
}