package ai.instance.stonespearReach;
import java.util.concurrent.Future;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Yeats
*/
@AIName("stonespear_guardian_stone")
public class StonespearGuardianStoneAI extends NpcAI {
private Future<?> task;
public StonespearGuardianStoneAI(Npc owner) {
super(owner);
}
@Override
public void handleSpawned() {
super.handleSpawned();
startTask();
}
private void startTask() {
task = ThreadPoolManager.getInstance().schedule(() -> {
PacketSendUtility.broadcastPacket(getOwner(), SM_SYSTEM_MESSAGE.STR_MSG_OBJ_End());
getOwner().getController().delete();
}, 55000); // message says 2mins but its actually only ~1min.
}
@Override
public void handleDied() {
super.handleDied();
getOwner().getController().delete();
if (task != null && !task.isCancelled())
task.cancel(true);
}
@Override
public void handleDespawned() {
if (task != null && !task.isCancelled())
task.cancel(true);
super.handleDespawned();
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT, REWARD_LOOT, ALLOW_DECAY -> false;
default -> super.ask(question);
};
}
}