package ai.instance.stonespearReach;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.handler.MoveEventHandler;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* Created by Yeats on 20.02.2016.
*/
@AIName("atheric_field_blaststone")
public class AethericFieldBlaststoneAI extends NpcAI {
public AethericFieldBlaststoneAI(Npc owner) {
super(owner);
}
@Override
public void handleSpawned() {
super.handleSpawned();
if (getNpcId() == 856305) {
getOwner().getSpawn().setWalkerId("301500000_clown_path");
WalkManager.startWalking(this);
getOwner().setState(CreatureState.WALK_MODE);
PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.CHANGE_SPEED, 0, getOwner().getObjectId()));
}
}
@Override
public void handleDied() {
super.handleDied();
getOwner().getController().delete();
}
@Override
protected void handleMoveArrived() {
super.handleMoveArrived();
MoveEventHandler.onMoveArrived(this);
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT, REWARD_LOOT, ALLOW_DECAY -> false;
default -> super.ask(question);
};
}
}