package ai.instance.sauroBase;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Cheatkiller
*/
@AIName("saurohiddenpassage")
public class SauroFinalTeleportAI extends NpcAI {
public SauroFinalTeleportAI(Npc owner) {
super(owner);
}
@Override
protected void handleDialogStart(Player player) {
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
switchWay(player, dialogActionId);
return true;
}
private void switchWay(Player player, int dialogActionId) {
switch (dialogActionId) {
case SELECT_BOSS_LEVEL3:
checkKeys(player, 1);
break;
case SELECT_BOSS_LEVEL4:
checkKeys(player, 2);
break;
}
}
private void checkKeys(Player player, long keyCount) {
Item keys = player.getInventory().getFirstItemByItemId(185000179);
int portal = (int) (730875 + keyCount);
if (keys != null && keys.getItemCount() >= keyCount) {
spawn(portal, 127.5f, 432.8f, 151, (byte) 119);
player.getInventory().decreaseByItemId(185000179, keys.getItemCount());
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 0));
AIActions.deleteOwner(this);
PacketSendUtility.broadcastToMap(getOwner(), SM_SYSTEM_MESSAGE.STR_MSG_IDVritra_Base_DoorOpen_09());
} else {
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1352));
}
}
}