package ai.instance.sauroBase;
import java.util.concurrent.Future;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author Estrayl March 22nd, 2018
*/
@AIName("moriata")
public class MoriataAI extends AggressiveNpcAI {
private AtomicBoolean hasAggro = new AtomicBoolean();
private Future<?> task;
private long lastSkillUse;
private int kiteCount;
public MoriataAI(Npc owner) {
super(owner);
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if (hasAggro.compareAndSet(false, true))
task = ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> observeKiting(), 12000, 12000);
}
private void observeKiting() {
if ((System.currentTimeMillis() - lastSkillUse) / 1000 >= 10) {
SkillEngine.getInstance().applyEffectDirectly(20181, getOwner(), getOwner()); // Temporary Speed Buff
SkillEngine.getInstance().applyEffectDirectly(21417, getOwner(), getOwner()); // Raging Fury
if (++kiteCount % 3 == 0)
SkillEngine.getInstance().applyEffectDirectly(22661, getOwner(), getOwner()); // Permanent Speed Buff
}
}
@Override
protected void handleAttackComplete() {
lastSkillUse = System.currentTimeMillis();
super.handleAttackComplete();
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
lastSkillUse = System.currentTimeMillis();
}
private void cancelTask() {
if (task != null && !task.isCancelled())
task.cancel(true);
}
@Override
protected void handleBackHome() {
cancelTask();
hasAggro.set(false);
super.handleBackHome();
}
@Override
protected void handleDied() {
cancelTask();
super.handleDied();
}
@Override
protected void handleDespawned() {
cancelTask();
super.handleDespawned();
}
}