package ai.instance.linkgateFoundry;
import static com.aionemu.gameserver.model.DialogAction.*;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.animations.TeleportAnimation;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.services.teleport.TeleportService;
import com.aionemu.gameserver.utils.PacketSendUtility;
import ai.ActionItemNpcAI;
/**
* @author Сheatkiller
*/
@AIName("linkgateFoundrySecretRoomTeleport")
public class LinkgateFoundrySecretTeleportAI extends ActionItemNpcAI {
public LinkgateFoundrySecretTeleportAI(Npc owner) {
super(owner);
}
@Override
protected void handleUseItemFinish(Player player) {
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
switchFloor(player, dialogActionId);
return true;
}
private void switchFloor(Player player, int dialogActionId) {
switch (dialogActionId) {
case SETPRO1:
TeleportService.teleportTo(player, 301270000, 177.65f, 258.15f, 313, (byte) 60, TeleportAnimation.FADE_OUT_BEAM);
break;
case SETPRO2:
TeleportService.teleportTo(player, 301270000, 176.11f, 258.44f, 354, (byte) 60, TeleportAnimation.FADE_OUT_BEAM);
break;
case SETPRO3:
TeleportService.teleportTo(player, 301270000, 176.11f, 258.44f, 394, (byte) 60, TeleportAnimation.FADE_OUT_BEAM);
break;
}
}
}