package ai.instance.illuminaryObelisk;
import static com.aionemu.gameserver.model.DialogAction.SETPRO1;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.gameserver.controllers.observer.ItemUseObserver;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.network.aion.serverpackets.SM_USE_OBJECT;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.GeneralNpcAI;
/**
* On retail you can fake charge waves - means waves will spawn when players begin to charge.
* But there is still no logical need to implement double-checks for this special case, so we
* spawn them event-based via {@link instance.IlluminaryObeliskInstance#onSpawn()}.
*
* @author Estrayl
*/
public abstract class ShieldGeneratorAI extends GeneralNpcAI {
private final AtomicBoolean isUnderCharge = new AtomicBoolean();
private final AtomicBoolean isVortexSpawned = new AtomicBoolean();
protected final List<Npc> charges = new ArrayList<>();
protected int chargeCount = 0;
private long lastAttackedTime;
protected abstract SM_SYSTEM_MESSAGE getAttackMsg();
protected abstract SM_SYSTEM_MESSAGE getChargeMsg();
protected abstract SM_SYSTEM_MESSAGE getGateMsg();
protected abstract SM_SYSTEM_MESSAGE getDestructionMsg();
protected abstract void handleChargeComplete();
protected abstract void handleVortexSpawn();
protected abstract void handleVortexDespawn();
public ShieldGeneratorAI(Npc owner) {
super(owner);
}
@Override
public boolean canThink() {
return false;
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if (System.currentTimeMillis() - lastAttackedTime > 10000) {
lastAttackedTime = System.currentTimeMillis();
shout(getAttackMsg());
}
}
protected void shout(SM_SYSTEM_MESSAGE msg) {
PacketSendUtility.broadcastToMap(getOwner(), msg);
}
@Override
protected void handleDialogStart(Player player) {
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
if (dialogActionId == SETPRO1) {
if (chargeCount > 2) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_IDF5_U3_OBJ_CHARGE_END());
return false;
}
if (player.getInventory().getItemCountByItemId(164000289) == 0) {
PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_IDF5_U3_OBJ_NOITEM());
return false;
}
if (isVortexSpawned.compareAndSet(false, true))
handleVortexSpawn();
if (isUnderCharge.compareAndSet(false, true))
handleCharging(player);
}
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 0));
return true;
}
private void handleCharging(final Player player) {
final ItemUseObserver observer = new ItemUseObserver() {
@Override
public void abort() {
player.getController().cancelTask(TaskId.ACTION_ITEM_NPC);
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.END_QUESTLOOT, 0, getObjectId()), true);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), 0, 2));
player.getObserveController().removeObserver(this);
isUnderCharge.set(false);
}
};
player.getObserveController().attach(observer);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), 20000, 1));
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.START_QUESTLOOT, 0, getObjectId()), true);
shout(getChargeMsg());
player.getController().addTask(TaskId.ACTION_ITEM_NPC, ThreadPoolManager.getInstance().schedule(() -> {
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.END_QUESTLOOT, 0, getObjectId()), true);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), 20000, 2));
player.getObserveController().removeObserver(observer);
if (player.getInventory().decreaseByItemId(164000289, 1)) {
handleChargeComplete();
chargeCount++;
}
isUnderCharge.set(false);
}, 20000));
}
private void deleteNpcs() {
charges.forEach(s -> s.getController().delete());
}
@Override
protected void handleDespawned() {
deleteNpcs();
super.handleDespawned();
}
@Override
protected void handleDied() {
deleteNpcs();
shout(getDestructionMsg());
handleVortexDespawn();
super.handleDied();
}
}