package ai.instance.illuminaryObelisk;
import java.util.concurrent.Future;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author M.O.G. Dision, Estrayl
*/
@AIName("dynatoum_maintenance_device")
public class DynatoumMaintenanceDeviceAI extends NpcAI {
private Future<?> skillTask;
public DynatoumMaintenanceDeviceAI(Npc owner) {
super(owner);
}
@Override
public boolean canThink() {
return false;
}
@Override
protected void handleSpawned() {
super.handleSpawned();
Npc dynatoum = getPosition().getWorldMapInstance().getNpc(getPosition().getMapId() == 301230000 ? 233740 : 234686);
AIActions.targetCreature(this, dynatoum);
scheduleSkillTask();
}
private void scheduleSkillTask() {
skillTask = ThreadPoolManager.getInstance().schedule(() -> {
if (!isDead())
AIActions.useSkill(this, 21535);
}, 10000);
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
if (skillTemplate.getSkillId() == 21535)
scheduleSkillTask();
}
@Override
protected void handleDespawned() {
skillTask.cancel(true);
super.handleDespawned();
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_DECAY, ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT -> false;
default -> super.ask(question);
};
}
}