package ai.instance.idgelDome;
import java.util.concurrent.Future;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Ritsu, Estrayl
*/
@AIName("unstable_id_energy")
public class UnstableIdeEnergyAI extends NpcAI {
private Future<?> skillTask;
public UnstableIdeEnergyAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
scheduleSkill(Rnd.get(10000, 30000));
}
@Override
public float modifyDamage(Creature attacker, float damage, Effect effect) {
return 0;
}
private void scheduleSkill(int delay) {
skillTask = ThreadPoolManager.getInstance().schedule(() -> AIActions.useSkill(this, 21559), delay);
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
switch (skillTemplate.getSkillId()) {
case 21559:
scheduleSkill(Rnd.get(10000, 30000));
break;
}
}
@Override
protected void handleDespawned() {
skillTask.cancel(true);
super.handleDespawned();
}
}