package ai.instance.idgelDome;
import java.util.concurrent.TimeUnit;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.ActionItemNpcAI;
/**
* @author Ritsu, Estrayl
*/
@AIName("flame_vent")
public class FlameVentAI extends ActionItemNpcAI {
public FlameVentAI(Npc owner) {
super(owner);
}
@Override
protected void handleUseItemFinish(Player player) {
switch (getNpcId()) {
case 802548:
Npc repelling1 = (Npc) spawn(855010, 234.4599f, 194.21619f, 79.589996f, (byte) 119);
Npc fx1 = (Npc) spawn(702405, 232.19067f, 185.85762f, 80.199997f, (byte) 75);
Npc fx2 = (Npc) spawn(702405, 238.54938f, 200.84813f, 80f, (byte) 15);
repelling1.getController().addTask(TaskId.DESPAWN,
ThreadPoolManager.getInstance().schedule(() -> repelling1.getController().delete(), 60, TimeUnit.SECONDS));
fx1.getController().addTask(TaskId.DESPAWN,
ThreadPoolManager.getInstance().schedule(() -> fx1.getController().delete(), 60, TimeUnit.SECONDS));
fx2.getController().addTask(TaskId.DESPAWN,
ThreadPoolManager.getInstance().schedule(() -> fx2.getController().delete(), 60, TimeUnit.SECONDS));
getOwner().getController().die();
break;
case 802549:
Npc repelling2 = (Npc) spawn(855010, 294.62436f, 324.11783f, 79.790443f, (byte) 119);
Npc fx3 = (Npc) spawn(702405, 290.67102f, 317.26324f, 80.099998f, (byte) 75);
Npc fx4 = (Npc) spawn(702405, 297.08356f, 332.35382f, 80.099998f, (byte) 15);
repelling2.getController().addTask(TaskId.DESPAWN,
ThreadPoolManager.getInstance().schedule(() -> repelling2.getController().delete(), 60, TimeUnit.SECONDS));
fx3.getController().addTask(TaskId.DESPAWN,
ThreadPoolManager.getInstance().schedule(() -> fx3.getController().delete(), 60, TimeUnit.SECONDS));
fx4.getController().addTask(TaskId.DESPAWN,
ThreadPoolManager.getInstance().schedule(() -> fx4.getController().delete(), 60, TimeUnit.SECONDS));
getOwner().getController().die();
break;
}
}
}