package ai.instance.eternalBastion;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.state.CreatureSeeState;
import com.aionemu.gameserver.skillengine.SkillEngine;
/**
* @author Estrayl
*/
@AIName("eternal_bastion_shatter_mine")
public class EternalBastionShatterMineAI extends EternalBastionConstructAI {
public EternalBastionShatterMineAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
getOwner().setSeeState(CreatureSeeState.SEARCH2);
}
@Override
protected void handleCreatureSee(Creature creature) {
if (creature instanceof Player p && p.isTransformed() && p.getTransformModel().getModelId() == 284320)
SkillEngine.getInstance().getSkill(getOwner(), 21454, 1, p).useNoAnimationSkill();
}
}