package ai.instance.eternalBastion;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* @author Tibald, Estrayl
*/
@AIName("eternal_bastion_construct")
public class EternalBastionConstructAI extends NpcAI {
private long lastMsgTime;
public EternalBastionConstructAI(Npc owner) {
super(owner);
}
@Override
public boolean canThink() {
return false;
}
@Override
protected void handleAttack(Creature creature) {
if (getNpcId() == 831333 || getNpcId() == 831335) {
if (System.currentTimeMillis() - lastMsgTime > 30000) {
lastMsgTime = System.currentTimeMillis();
broadcastMsg(getNpcId() == 831333 ? SM_SYSTEM_MESSAGE.STR_MSG_IDLDF5b_TD_Notice_03() : SM_SYSTEM_MESSAGE.STR_MSG_IDLDF5b_TD_Notice_01());
}
}
}
private void broadcastMsg(SM_SYSTEM_MESSAGE msg) {
PacketSendUtility.broadcastToMap(getOwner(), msg);
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case IS_IMMUNE_TO_ABNORMAL_STATES -> true;
case REWARD_LOOT, REWARD_AP -> false;
default -> super.ask(question);
};
}
}