package ai.instance.eternalBastion;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.animations.AttackHandAnimation;
import com.aionemu.gameserver.model.animations.AttackTypeAnimation;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.templates.item.ItemAttackType;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Estrayl
*/
@AIName("eternal_bastion_commander_pashid")
public class EternalBastionCommanderPashidAI extends EternalBastionAggressiveNpcAI {
private Npc commander;
private double dist;
public EternalBastionCommanderPashidAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
spawn(284697, getPosition().getX(), getPosition().getY(), getPosition().getZ(), (byte) 0);
commander = getPosition().getWorldMapInstance().getNpc(209516);
if (commander == null)
commander = getPosition().getWorldMapInstance().getNpc(209517);
hateCommander(500000);
}
private void hateCommander(int hate) {
if (commander != null && !getOwner().getAggroList().isHating(commander) && PositionUtil.isInRange(getOwner(), commander, 20))
getOwner().getAggroList().addHate(commander, hate);
}
/*
* Simulate retail behaviour here.
* Pashid and the defense commander will occasionally exchange messages which will result in some shout events and adding mutual hate.
*/
@Override
protected void handleTargetChanged(Creature creature) {
super.handleTargetChanged(creature);
ThreadPoolManager.getInstance().schedule(() -> hateCommander(2000000), 2000);
}
@Override
public AttackTypeAnimation getAttackTypeAnimation(Creature target) {
dist = PositionUtil.getDistance(getOwner(), target) - getObjectTemplate().getBoundRadius().getMaxOfFrontAndSide()
- target.getObjectTemplate().getBoundRadius().getMaxOfFrontAndSide();
return dist > 10 ? AttackTypeAnimation.RANGED : AttackTypeAnimation.MELEE;
}
@Override
public float modifyOwnerDamage(float damage, Creature effected, Effect effect) {
return effect == null && dist > 10 ? damage * 1.3f : damage;
}
@Override
public ItemAttackType modifyAttackType(ItemAttackType type) {
return dist > 10 ? ItemAttackType.MAGICAL_EARTH : ItemAttackType.PHYSICAL;
}
@Override
public AttackHandAnimation modifyAttackHandAnimation(AttackHandAnimation attackHandAnimation) {
return Rnd.get(AttackHandAnimation.values());
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
switch (skillTemplate.getSkillId()) {
case 21239 -> getAggroList().addHate(Rnd.get(getKnownList().getKnownPlayers().values().stream().toList()), 100000); // Gnaw
case 21236 -> PacketSendUtility.broadcastMessage(getOwner(), 1500757); // Exultation
}
}
@Override
protected void handleDied() {
PacketSendUtility.broadcastMessage(getOwner(), 1500759);
super.handleDied();
}
@Override
protected void handleDespawned() {
super.handleDespawned();
commander = null;
}
}