package ai.instance.eternalBastion;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Cheatkiller, Estrayl
*/
@AIName("eternal_bastion_bomber")
public class EternalBastionBomberAI extends EternalBastionAggressiveNpcAI {
private AtomicBoolean isExplosionActivated = new AtomicBoolean();
public EternalBastionBomberAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
ThreadPoolManager.getInstance().schedule(this::startWalking, 3000);
}
private void startWalking() {
WalkManager.startWalking(this);
getOwner().unsetState(CreatureState.WALK_MODE);
PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.CHANGE_SPEED, 0, getObjectId()));
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if (isExplosionActivated.compareAndSet(false, true))
SkillEngine.getInstance().getSkill(getOwner(), 21143, 1, getOwner()).useSkill();
}
@Override
public void onStartUseSkill(SkillTemplate skillTemplate, int skillLevel) {
if (skillTemplate.getSkillId() == 21143)
isExplosionActivated.set(true);
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
if (skillTemplate.getSkillId() == 21143) {
ThreadPoolManager.getInstance().schedule(() -> SkillEngine.getInstance().getSkill(getOwner(), 20549, 1, getOwner()).useSkill(), 750); // Self-Destruction
spawn(284707, getPosition().getX(), getPosition().getY(), getPosition().getZ(), (byte) 0); // deals ~500k damage to gates
spawn(284707, getPosition().getX(), getPosition().getY(), getPosition().getZ(), (byte) 0); // not 100% sure about this second one
}
}
}