package ai.instance.esoterrace;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.HpPhases;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.utils.PacketSendUtility;
import ai.AggressiveNpcAI;
/**
* @author xTz
*/
@AIName("dalia_charlands")
public class DaliaCharlandsAI extends AggressiveNpcAI implements HpPhases.PhaseHandler {
private final HpPhases hpPhases = new HpPhases(75, 50, 25);
public DaliaCharlandsAI(Npc owner) {
super(owner);
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if (hpPhases.getCurrentPhase() > 0 && getLifeStats().getHpPercentage() > 80)
hpPhases.reset();
else
hpPhases.tryEnterNextPhase(this);
}
@Override
public void handleHpPhase(int phaseHpPercent) {
switch (phaseHpPercent) {
case 75:
case 50:
case 25:
spawnHelpers();
break;
}
}
private void spawnHelpers() {
startWalk((Npc) spawn(282177, 1173.68f, 674.11f, 297.5f, (byte) 0), "3002500001");
startWalk((Npc) spawn(282176, 1174.44f, 669.64f, 297.5f, (byte) 0), "3002500002");
startWalk((Npc) spawn(282178, 1176.2f, 677.32f, 297.5f, (byte) 0), "3002500003");
}
private void startWalk(Npc npc, String walkId) {
npc.getSpawn().setWalkerId(walkId);
WalkManager.startWalking((NpcAI) npc.getAi());
npc.setState(CreatureState.ACTIVE, true);
PacketSendUtility.broadcastPacket(npc, new SM_EMOTION(npc, EmotionType.CHANGE_SPEED, 0, npc.getObjectId()));
}
@Override
protected void handleBackHome() {
super.handleBackHome();
hpPhases.reset();
}
}