package ai.instance.empyreanCrucible;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.Future;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author Luzien
*/
@AIName("warrior_preceptor")
public class WarriorPreceptorAI extends AggressiveNpcAI {
private AtomicBoolean isHome = new AtomicBoolean(true);
private Future<?> task;
public WarriorPreceptorAI(Npc owner) {
super(owner);
}
@Override
public void handleDespawned() {
cancelTask();
super.handleDespawned();
}
@Override
public void handleDied() {
cancelTask();
PacketSendUtility.broadcastMessage(getOwner(), 1500208);
super.handleDied();
}
@Override
public void handleBackHome() {
cancelTask();
isHome.set(true);
super.handleBackHome();
}
@Override
public void handleAttack(Creature creature) {
super.handleAttack(creature);
if (isHome.compareAndSet(true, false)) {
startSkillTask();
}
}
private void startSkillTask() {
task = ThreadPoolManager.getInstance().scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
if (isDead()) {
cancelTask();
} else {
startSkillEvent();
}
}
}, 30000, 30000);
}
private void cancelTask() {
if (task != null && !task.isCancelled()) {
task.cancel(true);
}
}
private void startSkillEvent() {
PacketSendUtility.broadcastMessage(getOwner(), 1500207);
SkillEngine.getInstance().getSkill(getOwner(), 19595, 10, getTargetPlayer()).useNoAnimationSkill();
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
if (!isDead()) {
SkillEngine.getInstance().getSkill(getOwner(), 19596, 15, getOwner()).useNoAnimationSkill();
}
}
}, 6000);
}
private Player getTargetPlayer() {
List<Player> players = new ArrayList<>();
getKnownList().forEachPlayer(player -> {
if (!player.isDead() && PositionUtil.isInRange(player, getOwner(), 15)) {
players.add(player);
}
});
return Rnd.get(players);
}
}