package ai.instance.empyreanCrucible;
import java.util.concurrent.Future;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.HpPhases;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author Luzien
*/
@AIName("alukina_emp")
public class QueenAlukinaAI extends AggressiveNpcAI implements HpPhases.PhaseHandler {
private final HpPhases hpPhases = new HpPhases(75, 50, 25);
private Future<?> task;
public QueenAlukinaAI(Npc owner) {
super(owner);
}
@Override
public void handleDespawned() {
cancelTask();
super.handleDespawned();
}
@Override
public void handleDied() {
cancelTask();
super.handleDied();
}
@Override
public void handleBackHome() {
cancelTask();
super.handleBackHome();
hpPhases.reset();
}
@Override
public void handleAttack(Creature creature) {
super.handleAttack(creature);
hpPhases.tryEnterNextPhase(this);
}
@Override
public void handleHpPhase(int phaseHpPercent) {
SkillEngine.getInstance().getSkill(getOwner(), 17899, 41, getTarget()).useNoAnimationSkill();
switch (phaseHpPercent) {
case 75:
scheduleSkill(17900, 4500);
PacketSendUtility.broadcastMessage(getOwner(), 340487, 10000);
scheduleSkill(17899, 14000);
scheduleSkill(17900, 18000);
break;
case 50:
scheduleSkill(17280, 4500);
scheduleSkill(17902, 8000);
break;
case 25:
task = ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> {
if (isDead()) {
cancelTask();
} else {
SkillEngine.getInstance().getSkill(getOwner(), 17901, 41, getTarget()).useNoAnimationSkill();
scheduleSkill(17902, 5500);
scheduleSkill(17902, 7500);
}
}, 4500, 20000);
break;
}
}
private void cancelTask() {
if (task != null && !task.isCancelled())
task.cancel(true);
}
private void scheduleSkill(final int skill, int delay) {
ThreadPoolManager.getInstance().schedule(() -> {
if (!isDead()) {
SkillEngine.getInstance().getSkill(getOwner(), skill, 41, getTarget()).useNoAnimationSkill();
}
}, delay);
}
}