package ai.instance.empyreanCrucible;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.utils.PacketSendUtility;
import ai.GeneralNpcAI;
/**
* @author xTz
*/
@AIName("arminos_draky")
public class ArminosDrakyAI extends GeneralNpcAI {
private String walkerId = "300300001";
private boolean isStart = true;
public ArminosDrakyAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
getSpawnTemplate().setWalkerId(walkerId);
WalkManager.startWalking(this);
getOwner().setState(CreatureState.ACTIVE, true);
PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.CHANGE_SPEED, 0, getObjectId()));
}
@Override
protected void handleMoveArrived() {
super.handleMoveArrived();
if (getOwner().getMoveController().getCurrentStep().isLastStep()) { // circle twice
if (!isStart) {
getSpawnTemplate().setWalkerId(null);
WalkManager.stopWalking(this);
AIActions.deleteOwner(this);
} else
isStart = false;
}
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case IS_IMMUNE_TO_ABNORMAL_STATES, REWARD_AP -> true;
default -> super.ask(question);
};
}
@Override
public boolean canThink() {
return false;
}
}