package ai.instance.drakenspire;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.TribeClass;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import ai.AggressiveNoLootNpcAI;
/**
* @author Estrayl
*/
@AIName("wave_attacker")
public class WaveAttackerAI extends AggressiveNoLootNpcAI {
public WaveAttackerAI(Npc owner) {
super(owner);
}
@Override
public void handleCreatureDetected(Creature creature) {
super.handleCreatureDetected(creature);
if (creature.getTribe().equals(TribeClass.IDSEAL_PCGUARD)) {
for (Npc npc : getOwner().getPosition().getWorldMapInstance().getNpcs(236248))
getOwner().getAggroList().addHate(npc, 10000);
for (Npc npc : getOwner().getPosition().getWorldMapInstance().getNpcs(236249))
getOwner().getAggroList().addHate(npc, 10000);
}
}
}