package ai.instance.drakenspire;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.HpPhases;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.PacketSendUtility;
/**
* Guide:
* Lv 3 (Hard Mode) specifics:
* - Features even more HP and damage compared to Lv 2 (Normal Mode)
* - When players remove a buff, Beritra will spawn three "Drakenspire Pustule"
* - There will be no helper NPC spawn
* - When all three buffs are removed, he will change into his dragon form.
* - As a secondary option, he can be brought down to 40% HP and will also transform into his dragon form
* - Players will only have 11 minutes before he basically resets the fight (re-buffing & healing)
* <br/>
* <br/>
* The most effective way to deal with this is to remove the three buffs ASAP and not dealing major damage,
* avoiding starting a new phase
*
* @author Estrayl
*/
@AIName("drakenspire_lv3_human_beritra")
public class Lv3HumanBeritraAI extends Lv2HumanBeritraAI implements HpPhases.PhaseHandler {
private final HpPhases hpPhases = new HpPhases(40);
public Lv3HumanBeritraAI(Npc owner) {
super(owner);
}
@Override
protected void handleLastSealBlasted() {
getOwner().queueSkill(20842, 56);
}
/**
* Can only happen if the fight takes longer than 11 minutes or HP reaches below 36%.
*/
@Override
protected void handleThirdPhaseStarted() {
if (getEffectController().findBySkillId(21611) != null)
SkillEngine.getInstance().applyEffectDirectly(21611, getOwner(), getOwner());
if (getEffectController().findBySkillId(21610) != null)
SkillEngine.getInstance().applyEffectDirectly(21610, getOwner(), getOwner());
PacketSendUtility.broadcastToMap(getOwner(), SM_SYSTEM_MESSAGE.STR_MSG_IDSEAL_VRITRA_HUMAN_03());
getLifeStats().setCurrentHp(getLifeStats().getMaxHp());
getOwner().getGameStats().setFightStartingTime();
resetBlastedSeal();
}
@Override
protected void handleAttack(Creature creature) {
hpPhases.tryEnterNextPhase(this);
super.handleAttack(creature);
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
if (skillTemplate.getSkillId() == 20842) {
// Retail would apply this through activate_skillarea
getPosition().getWorldMapInstance().forEachPlayer(p -> SkillEngine.getInstance().applyEffectDirectly(20842, getOwner(), p));
handleTransformation();
}
}
private void handleTransformation() {
getPosition().getWorldMapInstance().getNpcs(702695, 702696).forEach(npc -> npc.getController().die()); // Collapse ceiling and ambient light
spawn(236247, 123.055f, 519.190f, 1750.3414f, (byte) 0); // Dragon Form
AIActions.deleteOwner(this);
}
@Override
public void handleHpPhase(int phaseHpPercent) {
handleLastSealBlasted(); // Using the same logic here
}
}