package ai.instance.dragonLordsRefuge;
import java.util.concurrent.Future;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.templates.item.ItemAttackType;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.GeneralNpcAI;
/**
* @author Luzien, Estrayl
*/
@AIName("ultimate_atrocity")
public class UltimateAtrocityAI extends GeneralNpcAI {
private Future<?> task;
public UltimateAtrocityAI(Npc owner) {
super(owner);
}
@Override
public ItemAttackType modifyAttackType(ItemAttackType type) {
return ItemAttackType.MAGICAL_FIRE;
}
@Override
public float modifyOwnerDamage(float damage, Creature effected, Effect effect) {
return damage / 4;
}
@Override
protected void handleSpawned() {
super.handleSpawned();
int skill = switch (getNpcId()) {
case 283244 -> 21160;
case 283240 -> 21156;
case 283237, 283241 -> 20923;
default -> 0;
};
if (skill == 0)
return;
task = ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> AIActions.useSkill(this, skill), 500, 2000);
ThreadPoolManager.getInstance().schedule(() -> AIActions.deleteOwner(this), 11000);
}
@Override
public void handleDespawned() {
task.cancel(true);
super.handleDespawned();
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_DECAY, ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT -> false;
default -> super.ask(question);
};
}
}