package ai.instance.dragonLordsRefuge;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.services.RespawnService;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import com.aionemu.gameserver.world.WorldPosition;
/**
* @author Estrayl March 8th, 2018
*/
@AIName("tiamat_skill_helper")
public class TiamatSkillHelperAI extends NpcAI {
public TiamatSkillHelperAI(Npc owner) {
super(owner);
}
@Override
public float modifyDamage(Creature attacker, float damage, Effect effect) {
return 0;
}
@Override
protected void handleSpawned() {
super.handleSpawned();
handleSkillTask();
}
private void handleSkillTask() {
ThreadPoolManager.getInstance().schedule(() -> {
WorldPosition p = getPosition();
spawn(getNpcId() + 1, p.getX(), p.getY(), p.getZ(), p.getHeading());
ThreadPoolManager.getInstance().schedule(() -> AIActions.die(this), 3000);
}, 1500);
}
@Override
protected void handleDied() {
RespawnService.scheduleDecayTask(getOwner(), 3000);
super.handleDied();
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_AP_XP_DP_LOOT -> false;
default -> super.ask(question);
};
}
}