package ai.instance.dragonLordsRefuge;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author Estrayl March 10th, 2018
*/
@AIName("tiamat_dragon")
public class TiamatDragonAI extends AggressiveNpcAI {
public TiamatDragonAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
ThreadPoolManager.getInstance().schedule(() -> AIActions.useSkill(this, 20920), 4000);
ThreadPoolManager.getInstance()
.schedule(() -> getOwner().queueSkill(20984, 1), 300000);
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
switch (skillTemplate.getSkillId()) {
case 20920:
AIActions.useSkill(this, 20975); // Fissure Buff
AIActions.useSkill(this, 20976); // Wrath Buff
AIActions.useSkill(this, 20977); // Gravity Buff
AIActions.useSkill(this, 20978); // Petrification Buff
break;
case 20984:
PacketSendUtility.broadcastToMap(getOwner(), SM_SYSTEM_MESSAGE.STR_IDTIAMAT_TIAMAT_WARNING_MSG());
break;
}
}
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_AP_XP_DP_LOOT -> false;
default -> super.ask(question);
};
}
}