package ai.instance.dragonLordsRefuge;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.AIState;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.PacketSendUtility;
import ai.OneDmgAI;
/**
* @author Estrayl March 10th, 2018
*/
@AIName("IDTiamat_2_Drakan_NPC")
public class IDTiamat_2_DrakanNpcAI extends OneDmgAI {
public IDTiamat_2_DrakanNpcAI(Npc owner) {
super(owner);
}
@Override
public float modifyDamage(Creature attacker, float damage, Effect effect) {
return damage;
}
@Override
protected void handleSpawned() {
super.handleSpawned();
AIActions.targetCreature(this, Rnd.get(getPosition().getWorldMapInstance().getPlayersInside()));
setStateIfNot(AIState.WALKING);
getOwner().setState(CreatureState.ACTIVE, true);
getMoveController().moveToTargetObject();
PacketSendUtility.broadcastToMap(getOwner(), new SM_EMOTION(getOwner(), EmotionType.WALK));
}
}