package ai.instance.dragonLordsRefuge;
import java.util.concurrent.Future;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.templates.item.ItemAttackType;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.PositionUtil;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.GeneralNpcAI;
/**
* @author Estrayl
*/
@AIName("calculated_atrocity")
public class CalculatedAtrocityAI extends GeneralNpcAI {
private Future<?> task;
public CalculatedAtrocityAI(Npc owner) {
super(owner);
}
@Override
public boolean canThink() {
return false;
}
@Override
public ItemAttackType modifyAttackType(ItemAttackType type) {
return ItemAttackType.MAGICAL_FIRE;
}
@Override
public float modifyDamage(Creature attacker, float damage, Effect effect) {
return 0;
}
@Override
public float modifyOwnerDamage(float damage, Creature effected, Effect effect) {
return damage * 0.7f;
}
@Override
protected void handleSpawned() {
super.handleSpawned();
task = ThreadPoolManager.getInstance().scheduleAtFixedRate(this::calculateAndApplyDamage, 500, 2000);
ThreadPoolManager.getInstance().schedule(() -> AIActions.deleteOwner(this), 11000);
}
private void calculateAndApplyDamage() {
getKnownList().forEachPlayer(p -> {
if (getOwner().canSee(p) && PositionUtil.isInRange(getOwner(), p, 45) && PositionUtil.isInFrontOf(p, getOwner(), 45))
SkillEngine.getInstance().applyEffectDirectly(21894, getOwner(), p);
});
}
@Override
public void handleDespawned() {
task.cancel(true);
super.handleDespawned();
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_DECAY, ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT -> false;
default -> super.ask(question);
};
}
}